RAII pointers
Stanislav Blinov via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Mon May 29 17:32:07 PDT 2017
On Monday, 29 May 2017 at 23:39:17 UTC, Russel Winder wrote:
> C++ allows one to create types that are pointer types but wrap
> a primitive pointer to give RAII handling of resources. For
> example:
>
>
> class Dvb::FrontendParameters_Ptr {
> private:
> dvb_v5_fe_parms * ptr;
> public:
> FrontendParameters_Ptr(FrontendId const & fei,
> unsigned int const verbose = 0, unsigned int const legacy = 0);
> FrontendParameters_Ptr(FrontendParameters_Ptr const &)
> = delete;
> FrontendParameters_Ptr &
> operator=(FrontendParameters_Ptr const &) = delete;
> ~FrontendParameters_Ptr() {dvb_fe_close(ptr); }
> dvb_v5_fe_parms * c_ptr() const { return ptr; }
> dvb_v5_fe_parms * operator->() const { return ptr; }
> };
>
>
> Has anyone any experience of doing the analogous thing
> idiomatically in D.
>
> I just re-realised I manually constructed a C++ abstraction
> layer around some of libdvbv5, so I am going to do the same for
> D. However whilst I (sort of) understand doing the wrapping
> with C++, I am not sure I have seen anyone wrapping C pointers
> with RAII in D.
I've found this pattern works rather well:
module frontendparametersptr;
struct FrontendParametersPtr
{
// No constructors, initialization with parameters
// is done via the frontendParametersPtr function
@disable this(this);
~this()
{
// null check is often useful to detect e.g.
// if this object has been `move`d
if (_ptr) dvb_fe_close(_ptr);
}
// with DIP1000, could also return `scope`
inout(dvb_v5_fe_parms)* ptr() inout { return _ptr; }
alias ptr this;
package:
void construct(/*your args here*/) { /*...*/ }
private:
dvb_v5_fe_parms* _ptr;
}
/// Replaces constructor, i.e. can be called with no arguments for
/// replacing "default" construction of C++
auto frontendParametersPtr(Args...)(auto ref Args args)
{
import std.functional : forward;
FrontendParametersPtr result = void;
result.construct(forward!args);
return result; // moves result, no copy is made
}
///-----
module app;
import frontendparametersptr;
void main()
{
auto ptr = frontendParametersPtr(/* your args here */);
}
The main idea is that construction is handled by the `construct`
function (which could be overloaded), instead of `this(...)`
constructors: this way client code would either get
default-initialized (.init) pointers, or those constructed with
appropriate arguments (even with no arguments, if such is needed).
Disabling copying is obvious.
The rest depends on taste and purpose.
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