24-bit int
Mike Parker via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Fri Sep 1 19:37:08 PDT 2017
On Saturday, 2 September 2017 at 01:19:52 UTC, EntangledQuanta
wrote:
>
> The whole point is so that there is no wasted space, so if it
> requires that then it's not a waste of space but a bug.
>
> Audio that is in24 is 3 bytes per sample, not 4. Every 3 bytes
> are a sample, not every 3 out of 4.
>
> Basically a byte[] cast to a int24 array should be 1/3 the size
> and every 3 bytes are the same as an int24.
>
> Thanks for pointing this out if it is necessary.
It's not a bug, but a feature. Data structure alignment is
important for efficient reads, so several languages (D, C, C++,
Ada, and more) will automatically pad structs so that they can
maintain specific byte alignments. On a 32-bit system, 4-byte
boundaries are the default. So a struct with 3 ubytes is going to
be padded with an extra byte at the end. Telling the compiler to
align on a 1-byte boundary (essentially disabling alignment) will
save you space, but will will generally cost you cycles in
accessing the data.
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