DerelictGL3 slow compilation speed with contexts

Mike Parker via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Wed Sep 13 13:25:01 UTC 2017


On Wednesday, 13 September 2017 at 10:28:26 UTC, Igor wrote:

>
> Well since minimal example is a window app that opens a window,
> sets everything up and calls opengl stuff I will just push it
> to my github project this evening and you will can try with 
> that.
> I will let you know when its done.
>
> In the meantime I can tell you that it seems that the main 
> culprit
> for long compile time is "-inline" compiler option.

In that case, I should be able to reproduce it. I've not compiled 
the context stuff with -inline before. Once I do reproduce it, 
I'll open an issue over github for future discussion. I'll let 
you know if I need more info.


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