Is it possible to specify the address returned by the address of operator?
DreadKyller
dreadkyller at gmail.com
Wed Sep 27 16:35:54 UTC 2017
Been using D for a couple years now, however one problem I've
had, more so recently since I've been dealing a lot with OpenGL
is related to pointers.
I have a matrix object to aid with the matrix math required for
working with 3D transforms. However OpenGL (I'm using DerelictGL3
bindings) requires pointers to the data. I am currently doing the
following:
Matrix!float ortho(float l, float r, float b, float t, float f,
float n = -1)
{
Matrix!float oMat = identity(); // Get default Identity Matrix
oMat[0,0] = 2 / (r - l);
oMat[1,1] = 2 / (t - b);
oMat[2,2] = -2 / (f - n);
oMat[3] = [-(r+l)/(r-l), -(t+b)/(t-b), -(f+n)/(f-n), 1];
return oMat;
}
And then to use with OpenGL (passing as uniform into shader):
glUniformMatrix4fv(transform_uniform, 1, GL_FALSE, matrix.addr );
where addr is a property that returns the address of the first
item in the Matrix's internal data. I know I can also use
&matrix[0][0]
My question is about overloading, several operators can be
overloaded in D, one of the ones that can't apparently is the
address of operator (&object). My question is have I simply
missed it or does it actually not exist, and if it's not
overloadable, is there any reason why this was decided? Because
there's been numerous times that it'd be useful to me, just
recently with how much I use the operator because of OpenGL I
decided to ask.
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