Game and GC
solidstate1991
laszloszeremi at outlook.com
Mon Apr 9 02:05:22 UTC 2018
On Monday, 9 April 2018 at 01:01:18 UTC, Chris Katko wrote:
> Why... associative arrays? Wouldn't that become expensive when
> you hit 1,000s, or 10,000's of objects, for something as tiny
> as a coordinate (two or three floats) lookup?
Well, that's the other reason why I was looking for a different
solution. Currently it's quite fast, maybe because it uses
integers for the most part (only transformation effects use
floats due to easier workarounds with vectorization), might
replace the multiple associative arrays with a single
auto-sorting one.
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