Game and GC

Leonardo leotada523 at gmail.com
Fri Feb 23 02:23:17 UTC 2018


On Friday, 23 February 2018 at 02:02:12 UTC, StickYourLeftFootIn 
wrote:
> On Friday, 23 February 2018 at 01:54:07 UTC, Leonardo wrote:
>> Hi, I'm new to language and games.
>> Many people say that GC is bad and can slow down your project 
>> in some moments.
>> What can happen if I create a game using D without worrying 
>> with memory management?
>> (using full GC)
>
> What do you think will happen? Anytime you delegate power to 
> something else what can go wrong? Nothing is perfect.
>
> The GC exists to automate a job. The job it does is not the 
> problem... It does it well. The issue is when it does it. It's 
> like the noisy garbage man coming in as 3AM to get your 
> trash... are you ok with that? Some people are.

I understand, I'm not saying GC is bad, but I want to know if it 
would be slow to the point of being noticeable in a game. If so, 
what is the best way to do this? Placing @nogc everywhere? Thanks.


More information about the Digitalmars-d-learn mailing list