Game and GC
Leonardo
leotada523 at gmail.com
Fri Feb 23 02:23:17 UTC 2018
On Friday, 23 February 2018 at 02:02:12 UTC, StickYourLeftFootIn
wrote:
> On Friday, 23 February 2018 at 01:54:07 UTC, Leonardo wrote:
>> Hi, I'm new to language and games.
>> Many people say that GC is bad and can slow down your project
>> in some moments.
>> What can happen if I create a game using D without worrying
>> with memory management?
>> (using full GC)
>
> What do you think will happen? Anytime you delegate power to
> something else what can go wrong? Nothing is perfect.
>
> The GC exists to automate a job. The job it does is not the
> problem... It does it well. The issue is when it does it. It's
> like the noisy garbage man coming in as 3AM to get your
> trash... are you ok with that? Some people are.
I understand, I'm not saying GC is bad, but I want to know if it
would be slow to the point of being noticeable in a game. If so,
what is the best way to do this? Placing @nogc everywhere? Thanks.
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