Game and GC

Leonardo leotada523 at gmail.com
Mon Feb 26 04:42:42 UTC 2018


On Saturday, 24 February 2018 at 07:12:21 UTC, Guillaume Piolat 
wrote:
> From my experience a combination of the following is necessary:
> - not having the audio thread registered
> - using pools aggressively for game entities

I'll read the resources you gave.
Thanks for the all answers. Great community here.


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