High memory usage in vibe.d application
Anton Fediushin
fediushin.anton at yandex.com
Fri Jun 29 11:01:41 UTC 2018
On Friday, 29 June 2018 at 10:21:24 UTC, Radu wrote:
> On Friday, 29 June 2018 at 09:44:27 UTC, Anton Fediushin wrote:
>> Almost forgot, there are two timers which call this function
>> for two different streams.
>>
>> Value of `metaint` is 16000, which means that only 16KB of
>> memory are allocated for the `buffer`, then it reads another
>> byte which contains length of the metadata / 16 and then it
>> reads the metadata which is 100-200 bytes long.
>>
>> This gives us... 16KiB per one nowPlaying() call. Why doesn't
>> it free the memory?
>
> Maybe use the
> https://dlang.org/phobos/std_experimental_allocator_mallocator.html instead of theAllocator as it defaults to GC.
Thanks, I'll try that.
>
> Also, why you .idup the array? .array already creates a new one
> on the heap.
It does, but it creates char[] and I need a string. I changed
code a little bit to remove unnecessary `map` and `idup` too.
Code now:
```
@safe string nowPlaying(string url) {
import vibe.core.stream;
import std.experimental.allocator;
import std.experimental.allocator.mallocator;
import std.string;
string r;
url.requestHTTP(
(scope req) {
req.headers.addField("Icy-MetaData", "1");
},
(scope res) {
RCIAllocator a = allocatorObject(Mallocator.instance);
auto metaint = res.headers.get("icy-metaint").to!int;
auto buffer = a.makeArray!ubyte(metaint);
scope(exit) a.dispose(buffer);
res.bodyReader.read(buffer, IOMode.all);
auto lengthBuffer = a.makeArray!ubyte(1);
scope(exit) a.dispose(lengthBuffer);
res.bodyReader.read(lengthBuffer, IOMode.all);
auto dataBuffer = a.makeArray!ubyte(lengthBuffer[0] * 16);
scope(exit) a.dispose(dataBuffer);
res.bodyReader.read(dataBuffer, IOMode.all);
r = dataBuffer.split('\'').drop(1).front.array.assumeUTF;
res.disconnect;
}
);
return r;
}
```
I will deploy that and see if it changes anything.
More information about the Digitalmars-d-learn
mailing list