reimplementing an interface in a derived class
Neia Neutuladh
neia at ikeran.org
Fri Jan 4 21:47:59 UTC 2019
On Fri, 04 Jan 2019 08:46:24 +0000, Alex wrote:
> Let's assume this is right. How to force a B object to behave like an A
> object? I thought casting is a possible approach...
It requires a bit of surgery:
import std.stdio;
class A
{
void foo() { writeln("hello from A!"); }
}
class B : A
{
override void foo() { writeln("hello from B!"); }
}
void main()
{
auto b = new B;
auto ptrB = cast(void**)b;
ptrB[0] = A.classinfo.vtbl.ptr;
b.foo();
}
This takes advantage of the object layout used by DMD. 'vtbl' is the
virtual function table, which is basically an array of function pointers.
Each member function defined in a type (and its super types) gets a unique
index into that array.
So when you write:
b.foo();
That works out to:
(cast(void function(B))b.vtbl[5])(b);
We replace object b's vtbl with class A's, and now b is just an A with
some extra stuff allocated in its memory block.
Don't do this in production code. This is a terrible thing to do in
production code, or any code you intend to use other than to see how D's
object model works.
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