Component based programming in D
Bart
Bart at gmail.com
Tue Jun 18 09:17:09 UTC 2019
I'm new to component based programming. I've read it is an
alternative to oop for speed. I don't understand how it is
possible to have an alternative to oop and still have oop like
behavior(polymorphism) nor how to do this. It seems all the great
things oop offers(all the design patterns) would be impossible.
The benefits are suppose to better reusability as components are
more isolated in their dependencies.
Can someone help me understand this a little better and how I'd
go about using it in D? Specifically I'm looking at the pros and
cons, what are the real similarities and differences to oop, and
how one implements them in D(taking in to account D's
capabilities).
Thanks.
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