Best way to learn 2d games with D?
Mike Parker
aldacron at gmail.com
Mon Mar 16 03:03:15 UTC 2020
On Sunday, 15 March 2020 at 21:33:29 UTC, Arine wrote:
>
> I wouldn't use SDL2 for rendering. It is really just there for
> legacy. The only thing people use SDL2 is for setting up a
> window and creating a render context for OpenGL/Vulkan/Directx,
> along with handling input/events.
>
There's no need for someone just learning 2D games to implement
their own OGL/Vulkan/DX renderer. The SDL2 rendering API is
plenty fine.
And it isn't just for "legacy". It was supposed to be an
enhancement over SDL's old SDL_Surface API. When they first
implemented it, they restricted it to the features they
implemented cross-platform in software. It also didn't do any
batching for the hardware rendering. As of SDL 2.10, they have
batching for the hardware renderers, which makes it even more
usable.
The only time I would recommend against the SDL2 renderer for a
2D game is when you A) already have your own renderer implemented
anyway, or B) need some fancy shader effect. I've seen people get
some decent F/X with the SDL2 renderer, but it's limited in that
regard. Still no need to implement a custom renderer, though, as
SDL_gpu opens the doors to shaders.
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