Use bindbc-sdl statically
russhy
russhy at gmail.com
Sat Apr 24 17:20:06 UTC 2021
On Saturday, 24 April 2021 at 16:48:49 UTC, Ishax wrote:
> It's using the same D code as with the dynamic setup which I
> was able to produce a window with.
> Yet the .exe functions if I supply it with .dlls. Thats silly.
you didn't read my message
Remove all the code used to loadSDL, it's not needed anymore with
static compilation
```
dependency "bindbc-sdl" version="~>0.1.0"
versions "BindSDL_Static"
subConfigurations "bindbc-sdl" "staticBC"
sourceFiles "my_sdl2.lib" "my_sdl2image.lib"
``
```D
import bindbc.sdl;
import core.stdc.stdio;
int main() {
SDL_Window* window = null;
SDL_Surface* screenSurface = null;
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("could not initialize sdl2: %s\n", SDL_GetError());
return 1;
}
window = SDL_CreateWindow(
"hello_sdl2",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_SHOWN
);
if (window == null) {
printf("could not create window: %s\n", SDL_GetError());
return 1;
}
screenSurface = SDL_GetWindowSurface(window);
SDL_FillRect(screenSurface, null,
SDL_MapRGB(screenSurface.format, 0xFF, 0xFF, 0xFF));
SDL_UpdateWindowSurface(window);
SDL_Delay(2000);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
```
This should work
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