Why can't we transpile C++ to D?
evilrat
evilrat666 at gmail.com
Thu Jun 10 19:25:26 UTC 2021
On Thursday, 10 June 2021 at 19:06:42 UTC, Tejas wrote:
>
> But how scalable will this be? We have to get real D code to
> enrich our ambiguously-defined-small ecosystem.
It says bindings generator, but it has to convert the code
keeping the semantic as close as possible.
It does direct translation on AST level (AST-to-source
currently), there is quirks here and there, semantic
discrepancies(for example sizeof/alignof differs in D vs C++),
lack of struct inheritance and multiple inheritance, and other
annoying stuff like implicit casts or implicit constructors, but
overall this should work.
Definitely better than doing it all by hand.
I tried to run it on clang, phew, got 241k lines, and that's
without .cpp files. Haven't even bothered with fixing it to
compilable state (even then it will definitely have linking
issues).
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