semi-final switch?
Mathias LANG
geod24 at gmail.com
Fri Jun 18 04:40:03 UTC 2021
On Thursday, 17 June 2021 at 21:41:28 UTC, Steven Schveighoffer
wrote:
> A final switch on an enum complains if you don't handle all the
> enum's cases. I like this feature.
>
> However, sometimes the data I'm switching on is coming from
> elsewhere (i.e. a user), and while I want to enforce that the
> data is valid (it's one of the enum values), I don't want to
> crash the program if the incoming value is not correct. But
> final switch doesn't let me declare a default case (to throw an
> exception instead).
>
> If I use a non-final switch, then my code might forget to
> handle one of the cases.
>
> Oh, and to throw a monkey wrench in here, the value is a
> string, not an integer. So I can't use std.conv.to to verify
> the enum is valid (plus, then I'm running a switch twice).
>
> Any ideas on better ways to handle this?
>
> -Steve
Well, if you receive an `enum` that have an out of bounds value,
your problem lies in the caller, not the callee. You're breaking
the most fundamental promise of a type, that is, the values it
can take. And you obviously also break any `@safe` function by
feeding it this value.
So instead of thinking in terms of `enum`, I would say, think in
them of the value, and generate the switch:
```D
SWITCH: switch (myRawValue)
{
static foreach (EV; NoDuplicates!(EnumMembers!MyEnum))
{
case EV:
// Handle;
break SWITCH;
}
default:
throw new Exception("Invalid value: " ~ myRawValue);
}
```
Note that this can be encapsulated in its own function, like
`validateEnum (EnumType) (BaseType!EnumType value)` (not sure if
we have a `BaseType` template, but you get the point).
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