Completing C code with D style
forkit
forkit at gmail.com
Fri Nov 12 02:00:40 UTC 2021
On Friday, 12 November 2021 at 01:05:15 UTC, Stanislav Blinov
wrote:
> On Thursday, 11 November 2021 at 22:10:04 UTC, forkit wrote:
>
>> It's called 'staged learning'.
>>
>> Staged learning is the only way for humans to learn, due to
>> the limitations of the human cognitive system. Specifically,
>> the way short-term memory and long-term memory facilitate
>> learning.
>>
>> Those who lack this understanding of how humans learn, tend to
>> throw too much at novices.
>
> Like making a simple program do a bunch of extra work for
> literally no reason?
>
>> Also, this apparent drive towards requiring novices to
>> understand the implications of their code, in terms of
>> optimising the assembly that gets produced, is just nonsense.
>> They'll never get pass the for loop!
>
> This has nothing to do with "optimising the assembly".
also, I think it's important not to conflate, code that doesn't
perform well, with code that is not optimal.
it doesn't take very long as a developer, before you realise
nobodys likes slow software ;-) so performance will ALWAYS be
front of mind, once you reach that point.
We don't need people telling us your code needs to written so
that it performs well.
But even fast software is not necessarily optimised, and likely
far from it in many scenarios... and getting worse it seems...
which is ok, as long as faster devices keep rolling out I guess..
most people are developers (incl me), not programmers per se, and
don't have the time to understand the ins and outs of how code
executes on hardware, and how one library finction interacts with
another.....etc... and so are not really in a position to
optimise it. They are more interested in ensuring the solution
they give to their users is not slow. That's what matters to
them, and their users.
An app that use 3GB of your memory, when (if optimised) really
could reduce that to 1GB, sounds great, in principle. But what
effect will that optimised code have in terms of bugs and
maintainance? So there are tradeoffs that do genuiely need to be
considered, and circumstances differ.
btw. None of the solutions in this thread are slow..not by any
means... and its certainly likely that none are optimal.
Hopefully the compiler and library are doing their very best to
make it optimal ;-)
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