raylib-d Gamepad Detection Fails
jwatson-CO-edu
real.name at colorado.edu
Mon Dec 5 01:12:54 UTC 2022
On Friday, 2 December 2022 at 01:03:47 UTC, Steven Schveighoffer
wrote:
> It's important to remember that raylib-d doesn't do any special
> things with the raylib functions -- they are just straight
> calls into the library.
>
> -Steve
Indeed, I plugged a different gamepad into the same system
running the same code, and it worked. My gamepad must not have
been on the list of [gamepad input
mappings](https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt) used by SDL2 --> GLFW --> Raylib --> raylib-d.
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