Template shenannigans with multiple datatypes
Chris Katko
ckatko at gmail.com
Fri May 13 07:32:16 UTC 2022
On Friday, 13 May 2022 at 07:05:36 UTC, vit wrote:
> On Friday, 13 May 2022 at 06:43:39 UTC, Chris Katko wrote:
>> I have an intrinsicGraph(T) class that is given a pointer to a
>> T dataSource and automatically polls that variable every frame
>> to add it to the graph, whether it's a float, double, integer,
>> and maybe bool.
>>
>> [...]
>
> I dont understand first qestion but second question has a
> solution:
>
> ```d
> intrinsic_graph!T make_graph(T, Args...)(auto ref T val, auto
> ref Args args){
> return new intrinsic_graph!T(val, args);
> }
>
>
> instrinsicGraph!float testGraph;
> instrinsicGraph!ulong testGraph2;
> // later
> testGraph = make_graph(units[0].x, 100, 300, COLOR(1,0,0,1));
> testGraph2 = make_graph(g.stats.fps, 100, 500, COLOR(1,0,0,1));
>
>
> ```
Okay, to clarify just in case I'm very confusing because I'm up
late.
If I wanted a "multipleGraph". A graph that takes multiple values
and plots them on the same graph. I need to store a buffer for
each dataSource. Luckily, because I'm painting them to the
screen, the buffers only really need to be float even if they
started as a boolean, int, or double. However, if I'm keeping a
list of pointers to things I want to snoop when I call onTick(),
I can't think of a way to support multiple types:
```D
class intrinsicGraph(T)
{
T* dataSource;
float[] buffer;
void onTick()
{
//grab datasource data and do something.
buffer ~= to!float(*datasource);
}
}
auto g = intrinsicGraph!float(&myFloat);
```
But what if there's multiple types?
```D
class multiGraph(???)
{
???[] dataSources;
float[] buffers;
void onTick()
{
//grab datasource data and do something.
foreach(d, i; dataSources)
buffers[i] ~= to!float(*d); //or whatever
}
}
auto g = multiGraph!???(&myFloat, &myDouble, &myInteger);
```
This is a kinda "dynamic language" feature but it feels like this
information is theoretically, knowable at static, compile-time. I
know what the variable types will be at compile-time, but I don't
know how to put them all in one class and reference them
automatically.
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