Windows API: GetUserName: Retrieve the name of the user associated with the current thread.
BoQsc
vaidas.boqsc at gmail.com
Sat Aug 19 18:15:41 UTC 2023
I'm sharing some code here.
**It's not completely tested and might contain serious mistakes,
repetitions, bad style and readabilty.
But it seems to work.**
Critique, improvements and feedback might help.
#### Demonstration
This code retrieves username of the current windows user using
Windows API (Win32).
![img1](https://i.imgur.com/aNyyglu.png)
**WindowsGetUserName.d**
```
import core.sys.windows.windows;
import std.conv;
import std.stdio;
import std.range;
pragma(lib, "advapi32.lib");
/**
* Retrieves the currently logged-in user's name in a safe manner.
*
* This function first determines the required buffer size,
allocates memory for the username,
* and then retrieves the username.
*
* Returns:
* - The username as a string if successful.
* - An empty string if an error occurs.
*/
string getSafeUsername() @system {
wchar[] userName;
DWORD userNameSize = 0;
// First, try GetUserNameW (Unicode version)
if (!GetUserNameW(null, &userNameSize)) {
int error = GetLastError();
if (error != ERROR_INSUFFICIENT_BUFFER) {
// Failed for a reason other than an insufficient
buffer
return "";
}
}
// Allocate memory for userName
scope(exit) userName.length = 0; // Ensure memory is released
if an exception occurs
userName.length = userNameSize;
// Retrieve the user name by calling GetUserNameW
if (GetUserNameW(userName.ptr, &userNameSize)) {
// Successfully retrieved the user name, convert it to a
string
return to!string(userName);
}
// If GetUserNameW fails, try GetUserNameA (ANSI version)
char[] userNameA;
userNameSize = 0;
if (!GetUserNameA(null, &userNameSize)) {
int errorA = GetLastError();
if (errorA != ERROR_INSUFFICIENT_BUFFER) {
// Failed for a reason other than an insufficient
buffer
return "";
}
}
// Allocate memory for userNameA
scope(exit) userNameA.length = 0; // Ensure memory is
released if an exception occurs
userNameA.length = userNameSize;
// Retrieve the user name by calling GetUserNameA
if (GetUserNameA(userNameA.ptr, &userNameSize)) {
// Successfully retrieved the user name using ANSI
version, convert it to a string
return to!string(userNameA);
}
// Both GetUserNameW and GetUserNameA failed, return an empty
string
return "";
}
/**
* The entry point of the application.
*/
void main() {
string username = getSafeUsername();
if (!username.empty) {
writeln("Logged-in user name: ", username);
} else {
writeln("Failed to retrieve the user name.");
}
}
```
Footnotes
https://learn.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-getusernamea
https://learn.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-getusernamew
https://github.com/dlang/dmd/blob/master/druntime/src/core/sys/windows/winbase.d#L1903-L1904
More information about the Digitalmars-d-learn
mailing list