Concepts like c++20 with specialized overload resolution.
vushu
danvu.hustle at gmail.com
Sat May 27 13:23:38 UTC 2023
```
template <typename T>
concept HasMagma = requires(T l) { l.magma(); };
struct LavaMan {
void magma() { std::cout << " LavaMan is throwing LAVA" <<
std::endl; }
};
struct FakeVulcano {
void try_making_lava() { std::cout << " Making fake lava" <<
std::endl; }
};
void make_lava(HasMagma auto& lava) {
lava.magma();
}
void make_lava(auto& lava_thing){
lava_thing.try_making_lava();
}
int main() {
LavaMan v;
FakeVulcano l;
make_lava(l);
make_lava(v);
return 0;
}
```
results in:
```
Making fake lava
LavaMan is throwing LAVA
```
Is there something equivalent in dlang, doesn't seem like d
support specialized overload?
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