Variable modified by different threads.
Ali Çehreli
acehreli at yahoo.com
Mon Dec 2 02:29:39 UTC 2024
On 12/1/24 6:23 PM, Andy Valencia wrote:
> On Monday, 2 December 2024 at 02:02:56 UTC, Ritina wrote:
>> How can I implement a program where I have a global integer variable
>> g, and three threads: the first thread increments g by 1, the second
>> thread increments g by 2, and the third thread increments g by 3?
>> Additionally, while these threads are running, I should be able to
>> access the value of g both inside and outside the threads.
>
> Here's my own shared memory across multiple threads sample program, It
> does a fine job of thrashing that cache line!
>
> ```
> import core.atomic : atomicFetchAdd;
> import std.concurrency : spawn;
> import core.time : msecs;
> import core.thread : Thread;
> import core.memory : GC;
>
> const uint NSWEPT = 100_000_000;
> const uint NCPU = 4;
>
> void
> doadd(shared uint *buf)
> {
> for (uint count = 0; count < NSWEPT/NCPU; ++count) {
> atomicFetchAdd(buf[0], 1);
> }
> }
>
> void
> main()
> {
> shared uint *buf =
> cast(shared uint *)GC.calloc(uint.sizeof * 1, GC.BlkAttr.NO_SCAN);
>
> for (uint x = 0; x < NCPU-1; ++x) {
> spawn(&doadd, buf);
> }
> doadd(buf);
> while (buf[0] != NSWEPT) {
> Thread.sleep(1.msecs);
> }
> }
> ```
>
And here's mine which has interesting amount of differences:
import core.atomic;
import core.thread;
import std.concurrency;
import std.conv;
import std.stdio;
// This is the variable that will be incremented collectively.
shared int g;
// This is the variable that will signal the threads to stop.
shared bool stopRequested;
// This is the thread function.
void modify(int increment) {
while (!stopRequested) {
g.atomicOp!"+="(increment);
}
}
void main() {
// Spawn some threads.
enum totalThreads = 3;
foreach (i; 0 .. totalThreads) {
const increment = (i + 1).to!int;
spawnLinked(&modify, increment);
}
// Wait for a while to request them to stop.
Thread.sleep(2.seconds);
stopRequested = true;
// Wait until all threads are stopped.
size_t stopped = 0;
while (stopped != totalThreads) {
receive((LinkTerminated _) {
stopped++;
});
}
// Print the final value of g.
writefln!"%,s"(g);
}
I am not sure whether
stopRequested = true
is correct even when there is a single writer of that variable. There
are several other methods of communicating the request. I chose that one
for this example.
Ali
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