Threading with SDL

Salih Dincer salihdb at hotmail.com
Wed Nov 20 18:23:56 UTC 2024


On Wednesday, 20 November 2024 at 11:53:09 UTC, Adrian Preuß 
wrote:
> I think I have found the problem: SDL2 for window creation.
>
> Now I implemented my own window manager with contextual 
> graphics bindings for Vulkan, OpenGL and DirectX (9/10/11/12)
> ...

It seems like it can complicate things when you want to use 
multiple threads for rendering and window management. I hope that 
your own solution will overcome the limitations of SDL2 with 
messaging and stateful control. Good luck...

SDB at 79




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