Threading with SDL
Salih Dincer
salihdb at hotmail.com
Wed Nov 20 18:23:56 UTC 2024
On Wednesday, 20 November 2024 at 11:53:09 UTC, Adrian Preuß
wrote:
> I think I have found the problem: SDL2 for window creation.
>
> Now I implemented my own window manager with contextual
> graphics bindings for Vulkan, OpenGL and DirectX (9/10/11/12)
> ...
It seems like it can complicate things when you want to use
multiple threads for rendering and window management. I hope that
your own solution will overcome the limitations of SDL2 with
messaging and stateful control. Good luck...
SDB at 79
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