How to make a slow compile
Monkyyy
crazymonkyyy at gmail.com
Thu Aug 21 13:52:32 UTC 2025
On Thursday, 21 August 2025 at 05:38:08 UTC, evilrat wrote:
> On Wednesday, 20 August 2025 at 15:33:45 UTC, monkyyy wrote:
>> once again dconf contains people who talk about compile speed
>> as if it can be slow
>>
>> What are they doing? Even my worse compile time abstraction
>> was O(n^2) or maybe some awful string concatenation of an
>> entire file; still effectively instant
>>
>> Wheres a 1000 line file that does something meta programmingly
>> useful that takes 5 minutes?
>>
>> Do they lose track of what the compiler is even doing? Do they
>> turn off the template recursion depth limit?
>
> I have godot-dlang builds (with dub/LDC) compiling for about 3
> minutes on top hardware. But this is more of a config issues
> and how LDC handles all that code symbols(functions, etc...),
> having to build a spaghetti templates for over 1k classes is no
> joke. This is something i am planning to look into, having a
> tiny WASM game scripts for 30 Mb shared library is no fun. This
> is mainly because it uses dub import-paths AND source-paths
> together for usability simplicity reasons. Would be much faster
> to remove source-paths and properly configure D's -i include
> pattern, that requires figuring dub configuration that properly
> uses predefined env variables.
> spaghetti template
Can you post what you believe is slow?
Can dub cause 3 minute compiles, I would've thought it would O()
based on file count (reading json badily into concat a
unnesserily complex compile commmand) is dub some how worse then
I thought possible?
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