Simplify some C-style code
Christian Köstlin
christian.koestlin at gmail.com
Sun Jan 5 16:02:47 UTC 2025
On Wednesday, 25 December 2024 at 07:49:28 UTC, sfp wrote:
> I have some code like this:
> ```
> enum DomainType {
> Ball,
> Box,
> CsgDiff
> }
>
> struct Domain(int Dim) {
> DomainType type;
> union {
> Ball!Dim ball;
> Box!Dim box;
> CsgDiff!Dim csgDiff;
> }
>
> this(Ball!Dim ball) {
> this.type = DomainType.Ball;
> this.ball = ball;
> }
>
> this(Box!Dim box) {
> this.type = DomainType.Box;
> this.box = box;
> }
>
> this(CsgDiff!Dim csgDiff) {
> this.type = DomainType.CsgDiff;
> this.csgDiff = csgDiff;
> }
>
> void doSomething() {
> switch (type) {
> case DomainType.Ball:
> ...
> break;
> case DomainType.Box:
> ...
> break;
> case DomainType.CsgDiff:
> ...
> break;
> }
> }
> }
> ```
> Is there some way I can reduce the amount of boilerplate using
> D, i.e. generate most of this code at compile time?
>
> For what it's worth, I had checked out `SumType` as an
> alternative to this mess, but it doesn't play nicely with
> recursively defined types.
What would speak against coming up with an interface
(https://dlang.org/spec/interface.html) the only includes this
`doSomething` method and then having `Ball`, `Box` and `CsgDiff`
implementing that.
Almost no boilerplate involved, no manual union and type storing,
but a virtual function call for `doSomething`.
It's "very" OOP, which gets less and less popular, but why not?
Kind regards,
Christian
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