What are the pointer aliasing rules in D?
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imranuvin07 at gmail.com
Thu Mar 6 10:46:20 UTC 2025
I come from a C/C++ background where the pointer aliasing rules
make an assumption that pointers to different types cannot alias
each other (with the exception of a pointer to char). This is
known as the strict aliasing rule and while it can increase
optimizations it makes it quite hard to write some low level code
such as allocators or writing efficient memory copying functions.
Do the same rules exist in D? If they do, do workarounds exist?
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