Looking for Feedback (3D engine)
Danny Arends
Danny.Arends at gmail.com
Thu May 15 08:29:52 UTC 2025
Hey all,
I am developing a next iteration of my GFX engine (previously
called CalderaD) and I am looking for help from the community to
get some feedback on compilation instructions (any other feedback
is very welcome as well as well as code quality).
What can you do to help ?
Please clone the repository, and try to build it on your system.
Currently it shoudl build on Linux and windows 64bit. but since I
don't have a Mac available it would be great to get some feedback
on that as well.
Please let me know any issues that you have (either here or via a
Github issue)
The repository lives here: https://github.com/DannyArends/DImGui
(I know the name is chosen poorly, I'll probably change it in the
Future to CalderaD, and get rid of the previous iteration)
Some highlights of the engine:
- Using importC to bind to SDL, Vulkan, and CImGui
- Uses GLSL shaders for rendering
- Has a Compute Shader pass rendering to a texture
- Basic objects (triangles, squares, cubes, particle engine)
- Renders PDB proteins and has a 3D Turtle on top of an L-system
- Basic loading of Wavefront objects
Hope this is allows, and thanks in advance for your feedback
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