Taking a copy of an object
kris
foo at bar.com
Fri Aug 4 00:28:42 PDT 2006
Derek Parnell wrote:
> On Thu, 03 Aug 2006 23:47:47 -0700, kris wrote:
>
>
>>Does deep-copy really need an operator? I have to wonder whether a
>>simple naming-convention would do the trick instead ... that way, you'd
>>never have a /default/ deep-copy, and usage mistakes would produce a
>>most welcome compile-time error.
>
>
> I'm not asking for a default deep copy. If you haven't defined one then its
> a compile time error. How would a function/method work with arrays as .dup
> only does a shallow copy. And how would it work in templates that use basic
> types? An operator overcomes these issues by letting the compiler know what
> the coder's intentions are and generate code accordingly.
True. If I have an array of char*, an array of class refs, or something
similar, and want a deep copy, then an operator might be a fair option.
But so would the ability to add methods to arrays (for example), which
would be far more powerful (and competitive with C#) than one specific
deep-copy facility.
On the other hand, one has to wonder how often deep copy is actually
used? In 22 years of paid R&D (pretty much across the spectrum too) I
can recall using deep-copy perhaps less than half a dozen times? As
operations go, it's typically a rather expensive one. Most folk seem to
try and find a way around that instead? Certainly it might be nice to
have, but is it really more important than, say, fixing static-arrays?
You didn't say that, or rank deep-copy in any way, but one has to wonder?
All that aside, .dup() is still a better approach for shallow copy :)
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