Math float equivalence
Lucas Goss
lgoss007 at gmail.com
Wed Jul 5 08:10:53 PDT 2006
In many game libraries, they often have some type of float equivalence
function to work around rounding differences, something like:
float equal(float f1, float f2, epsilon=1e-6)
{
// check for equivalence between f1 and f2
// where the difference between them is less than epsilon
}
How does D check for equivalence between floats, does it account for
rounding errors? If not, is there a library function for this? I noticed
"math.feqrel" (I still loathe the names of all these functions, I have
no idea what feqrel is supposed to mean) which seems like it might work,
but I would think it would take a lot more processing than to just check
equivalence.
Thanks,
Lucas
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