Idea about memory management. Game related.
MM
MM_member at pathlink.com
Sun Jun 11 15:47:11 PDT 2006
In article <e5ql8i$2abs$2 at digitaldaemon.com>, Walter Bright says...
>
>AgentOrange wrote:
>> But what about array
>> operations? Should one avoid using D arrays as well?
>
>I don't see why one would avoid them.
Yes, could anybody pls explain why one should avoid using arrays for 'real'-time
threads?
(Also interested in creating a game engine in D)
More information about the Digitalmars-d
mailing list