Any idea when the 1.0 spec will be out?
Stewart Gordon
smjg_1998 at yahoo.com
Fri Jun 23 08:42:13 PDT 2006
sailormoontw wrote:
> Hello:
>
> I have read the Sinbad forum, which it's a Ogre3D in D. The author
> thinks with no 1.0 spec, it discourages them from making such a
> project. Ogre3D is nice and currently is one of good free DirectX
> wrappers. If Ogre3D can have the D version. I think it's a nice thing
> to the D community.
If you want to write a D version of Ogre3D, then I for one am not going
to stop you.
> And...I am just curious, after 5 years, when will the 1.0 of D be
> out??
I think we should cross this bridge when we get to it.
http://www.digitalmars.com/d/archives/digitalmars/D/35929.html
> Squirrel is a 2 years old language, and it already hits 2.1. And we
> remember Perl, Perl has their spec fixed fast in earlier version
> while Perl 6 is a bit slow.
It's not just age.
- How complex is the product?
- How many people have control over the specification?
- How many people have control over the reference implementation?
- How many hours a week are these people working on it?
- Does the version numbering system make sense when compared with ours?
> I am not sure what is left in the version 1.0, but like an ordinary
> project it should have some timeline, or something left to do.
<snip>
Lots of things left to do if you haven't noticed.
Stewart.
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