interfacing C bitfield structs

Wolfgang Draxinger wdraxinger at darkstargames.de
Fri Mar 17 15:35:50 PST 2006


Kyle Furlong wrote:

> I would just like to make you aware of the fact that all these
> have been interfaced to D already. You can find many of these
> bindings (and more) on www.dsource.org under a few projects:
> bindings, terra, and derelict.

I know, but they failed to work for me, last time I checked.
Don't know how it's unter Windows but I need it for Linux.
Additionally I made bindings to GLEW so that you can use OpenGL
extensions with a breeze; due to some heavy use of macros I
haven't yet added interfaces to the GLEW multi context function.
This requires for every extension function either a template
wrapper or intermediary function built around, that calls the
function pointer from a context struct.

-- 
Wolfgang Draxinger




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