Image format libraries, raytracers and stuff
Kyle Furlong
kylefurlong at gmail.com
Tue May 2 14:55:05 PDT 2006
Stewart Gordon wrote:
> I know that there's been some discussion in the past about image format
> libraries. A quick google reveals this
>
> http://www.digitalmars.com/d/archives/digitalmars/D/23447.html
>
> which points me to DevIL (fka OpenIL), its D bindings, and Andrew
> Fedoniouk's effort, but they've since disappeared.
>
> So, is there an image library with a decent D interface out there at the
> moment?
>
> Also, I've noticed that one or two people have had a go at writing a
> raytracing engine in D
>
> http://www.digitalmars.com/d/archives/digitalmars/D/4286.html
>
> but again, the code's disappeared AFAICS. I've started playing with the
> idea of writing one myself. My effort goes by the name D3 (basically a
> play on D and 3D) at the moment. I'm writing it as a library, but
> haven't decided if it'll eventually grow into a code interpreter like
> Rayshade or POV-Ray.
>
> But any graphics rendering engine could do with a hook-up to an image
> format library. (Probably as one of a few options for how the image
> will be output, with other possibilities including Windows GDI bitmaps
> and raw data in memory.) But what library, if any, would be a good choice?
>
> Stewart.
>
Terra has bindings to DevIL. I think Trevor put them in the Fusion tree.
--
Kyle Furlong // Physics Undergrad, UCSB
"D is going wherever the D community wants it to go." - Walter Bright
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