Image format libraries, raytracers and stuff
clayasaurus
clayasaurus at gmail.com
Tue May 2 22:09:39 PDT 2006
Mike Parker wrote:
> Stewart Gordon wrote:
>> I know that there's been some discussion in the past about image
>> format libraries. A quick google reveals this
>>
>> http://www.digitalmars.com/d/archives/digitalmars/D/23447.html
>>
>> which points me to DevIL (fka OpenIL), its D bindings, and Andrew
>> Fedoniouk's effort, but they've since disappeared.
>>
>> So, is there an image library with a decent D interface out there at
>> the moment?
>>
>> Also, I've noticed that one or two people have had a go at writing a
>> raytracing engine in D
>>
>> http://www.digitalmars.com/d/archives/digitalmars/D/4286.html
>>
>> but again, the code's disappeared AFAICS. I've started playing with
>> the idea of writing one myself. My effort goes by the name D3
>> (basically a play on D and 3D) at the moment. I'm writing it as a
>> library, but haven't decided if it'll eventually grow into a code
>> interpreter like Rayshade or POV-Ray.
>>
>> But any graphics rendering engine could do with a hook-up to an image
>> format library. (Probably as one of a few options for how the image
>> will be output, with other possibilities including Windows GDI bitmaps
>> and raw data in memory.) But what library, if any, would be a good
>> choice?
>>
>> Stewart.
>>
>
> Derelict has bindings to both DevIL and SDLimage.
Complementary link: http://derelict.dsource.org/ :)
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