Accessing C++ code from D

Kyle Furlong kylefurlong at gmail.com
Tue May 16 13:58:02 PDT 2006


Jarrett Billingsley wrote:
> "Hasan Aljudy" <hasan.aljudy at gmail.com> wrote in message 
> news:e4dcel$1d2v$1 at digitaldaemon.com...
> 
>> Good to know. :)
>>
>> I would love to participate in such a project, but my knowledge of 
>> graphics APIs is next to nothing.
> 
> Pah, it's not hard to pick up.. just set a couple states, load some data, 
> and draw ;)
> 
>> Do you have a website for the project? can you possibly put it on dsource?
> 
> I have a download thing, at 
> http://jamesdunne.no-ip.org/nonagon/projects.php, but no real project page. 
> I've been planning on making it open-source as of late, since I can't seem 
> to find the time/drive to work on it for long periods of time.  Right now, 
> it's in a very transitional state, as I've been reworking a lot of the 
> internals of the engine, splitting apart the two pipelines, cleaning up 
> dependencies, refactoring some code, and working on getting model animation 
> working (which it is, for the most part, at least in the fixed-function 
> pipeline).  But I'd still like to make a page for it on dsource or 
> something. 
> 
> 

I would be interested in making this a premier game solution in D with 
you. Dsource would be the way to go to collaborate.

-- 
Kyle Furlong // Physics Undergrad, UCSB

"D is going wherever the D community wants it to go." - Walter Bright



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