when is the object destuctor called?
Johan Granberg
lijat.meREM at OVEgmail.com
Mon May 22 15:00:35 PDT 2006
Tom S wrote:
> Derek Parnell wrote:
>> I use the same technique. The idea that the only resource a ctor/dtor
>> manages is RAM is plainly short-sighted.
Agrees.
> As for the texture example, they should be freed by some sort of a
> manager anyway - they have to be released before the rendering device
> anyway...
Ok I think I get it. The destructors should only bee used when objects
is deleted manually. right?
But the answers in the thread raises another question.
> - they have to be released before the rendering device
> anyway...
Does this implies that the operating system does not reclaim video memory
at program exit? I have assumed that was the case but the answers in
this thread left me uncertain.
Thanks for answering everybody.
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