[Performance] shootout.binarytrees when implemented with gc is 10x slower than C# on .NET 2.0
Craig Black
cblack at ara.com
Sat Nov 11 19:55:23 PST 2006
That really sucks.
Eventually, I know that it is Walter's intention to optimize D's GC. In
the mean time, when performance is critical, we can do heap allocation in
the traditional manner using malloc and free. However, IMO, there should be
a more simple way to do this than overloading new and delete.
-Craig
More information about the Digitalmars-d
mailing list