OSNews article about C++09 degenerates into C++ vs. D discussion
Jeff
jeffrparsons at optusnet.com.au
Mon Nov 20 01:37:11 PST 2006
> Indeed. The people who really need to be GC-free are a tiny minority.
> Wasting a lot of manpower creating a non-GC library just people who
> don't want to convert from C++ will have one less justification for not
> using D sees like a huge waste of effort to me.
What about game developers? At least with the current GC, although use
of malloc/free isn't strictly deterministic, aren't you far less likely
to end up with huge (by game standards, and hence unacceptable) pauses
to execution? Preallocation of everything isn't always possible.
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