OSNews thread here degenerates into GC vs not
Walter Bright
newshound at digitalmars.com
Wed Nov 22 13:31:49 PST 2006
Lutger wrote:
> But they are on a tight schedule too and it must be a complex ordeal. I
> image doing something like this in D saves so much time and complexity,
> that alone might enable developers to implement higher performance
> applications. For the most annoying problems with performance in the
> games I play are due to 'bugs' or design-level bottlenecks it seems, and
> they are usually patched some months after the release - if you're lucky.
That's something I discovered, too. While D's optimizer is not as good
as some C++ optimizers, D source code is much more flexible than C++'s.
Hence, it is much easier to adjust the algorithm for better speed.
And this is why D code is often able to outperform heavily
micro-optimized C++.
More information about the Digitalmars-d
mailing list