The IX PPPR (Pending Peeves Progress Review)
Stewart Gordon
smjg_1998 at yahoo.com
Mon Nov 27 09:30:14 PST 2006
I know, PPPRs normally come at the multiples of .10. I intended to do
one at 0.170, but new versions kept coming faster than I could keep up,
and it kind of fell behind.
Anyway....
http://www.prowiki.org/wiki4d/wiki.cgi?PendingPeeves
I've been working towards getting my personal bug list, including things
that are in Pending Peeves, into Bugzilla. Until recently, deprecation
bugs were missing from Bugzilla. Now the ones I've been found are reported.
http://d.puremagic.com/issues/show_bug.cgi?id=551
and so on, up to
http://d.puremagic.com/issues/show_bug.cgi?id=559
Next question: Are they going to be fixed soon?
The issues of the existence of Object.opCmp and the way AAs rely on it
seem to have settled now. The spec has been updated to reflect the
current behaviour and, while some may still disagree with this strategy,
at least it's better-defined. However, we could still do with a decent
explanation of why Object.opCmp exists, in the relevant part of
operatoroverloading.html, for the many people who will continue to be
puzzled.
http://www.digitalmars.com/pnews/read.php?server=news.digitalmars.com&group=digitalmars.D&artnum=21572
Better-defined up to a point anyway - the fact that AAs ignore opEquals
(contrary to the current spec) and just treat all objects for which
opCmp returns 0 as equal is something that still needs to be done
something about.
http://www.digitalmars.com/pnews/read.php?server=news.digitalmars.com&group=digitalmars.D&artnum=27376
http://d.puremagic.com/bugzilla/show_bug.cgi?id=612
Controversy has struck again over the fact that the compiler accepts ';'
as a statement. I've always taken the view that it serves no purpose
but to lead to mistakes. Walter has since finally claimed something to
the effect that it's useful to simplify the task of writing programs
that generate D code, but I'm still not sure how. And even if one does
accept this, it should still not be allowed as the body of a control or
conditional compilation statement. The spec is currently in a mess here:
http://d.puremagic.com/bugzilla/show_bug.cgi?id=327
http://d.puremagic.com/bugzilla/show_bug.cgi?id=576
I'm not sure when it was that DMD was changed to allow an array to be
concatenated with a single element. However, this behaviour is, as far
as I can tell, still undocumented.
http://d.puremagic.com/bugzilla/show_bug.cgi?id=610
At least we've now got a spec of how typedefs behave when arithmetically
combined. We've also had a handful of fixes for issues regarding return
covariance involving interfaces. I think this issue is all fixed now,
but I'm not entirely sure.
I've just noticed that some improvements have been made to std.file. A
new Unix version of copy has been written, which now preserves
timestamps and works on large files. (At least I assume it works - I
haven't had the chance to test it.) But it's rather long-winded. I
guess we can call this done now. I don't know _when_ it was done - the
changelog appears not to list it.
Good to see that we now have a function to get file timestamps in std.file.
The effort to translate the Windows API headers has gone quiet again.
If we're going to have a translation ready for 1.0, we'd better get back
into it!
http://www.prowiki.org/wiki4d/wiki.cgi?WindowsAPI
http://d.puremagic.com/issues/show_bug.cgi?id=317
Speaking of 1.0, Walter has now announced a date on which he hopes to
release it. However, the date seems rather too close for D's own good.
At the moment, we're still waiting for, among other things:
- an answer to even one d1.0blocker nomination, let alone the lot
- a sure sign of a 1.0 feature freeze
http://www.digitalmars.com/pnews/read.php?server=news.digitalmars.com&group=digitalmars.D.bugs&artnum=8272
http://www.digitalmars.com/pnews/read.php?server=news.digitalmars.com&group=digitalmars.D&artnum=41553
I'll finish off with two things that are being left far too late:
- Folding in the fix to make unhandled errors output to stderr, where
they belong, instead of stdout. What's taking so long about such a
trivial operation that's had all excuses against it debunked?
http://d.puremagic.com/issues/show_bug.cgi?id=64
http://www.digitalmars.com/pnews/read.php?server=news.digitalmars.com&group=digitalmars.D.bugs&artnum=3170
- Implementing inheritance of in/out contracts. A suitable strategy has
been given - how about getting on with actually doing it?
http://www.digitalmars.com/pnews/read.php?server=news.digitalmars.com&group=digitalmars.D&artnum=31595
http://d.puremagic.com/bugzilla/show_bug.cgi?id=302
Until next time....
Stewart.
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