Suggestion: signal/slot mechanism
Kristian
kjkilpi at gmail.com
Sun Sep 3 10:08:36 PDT 2006
On Sun, 03 Sep 2006 13:01:28 +0300, Bruno Medeiros
<brunodomedeiros+spam at com.gmail> wrote:
> Kristian wrote:
>> It would be nice if D had a signal/slot mechanism similiar to Qt:
>> http://doc.trolltech.com/4.1/signalsandslots.html
>> It's an elegant way to handle messages sent between objects. It beats
>> event table declarations used by other GUI libraries IMHO.
>> It would make D a lot more appealing language to write GUI
>> applications. Think of wxWidgets written in D... ;)
>> I think it would be quite simple to build a S/S support for a
>> compiler (at first glance, at least). For example:
>> The 'Object' class has a pointer to S/S data (it's null if the object
>> don't currently use signals/slots). S/S data holds a slot list for each
>> signal. It also holds a list of objects that have slot(s) connected to
>> this object's signal(s). This list is used to disconnect necessary
>> slots at a destruction of the object.
>> When the compiler reads a 'emit X' statement, it will do two things.
>> First, it generates an id for the signal which is used to retrieve a
>> correct slot list.
>> Second, the compiler puts the signal's parameters to the stack as it
>> would call a corresponding function. Instead, the
>> 'Object._emit_signal(id)' function (or something) is called, where 'id'
>> is the generated id. (Note that there are no function bodies for
>> signals.) '_emit_signal()' retrieves the correct slot list, and calls
>> all the slots (delegates) in it. Finally the parameters are removed
>> from the stack.
>> Of course, slots should not modify their parameters so that all the
>> slots will receive the same parameter values. Hence slots should not
>> use the 'out type'. There is a market for a 'const type' here... *wink*
>> Maybe there should be no slot keyword at all as there is in Qt. You
>> don't need to declare a function to be a slot; all the (virtual)
>> functions can be used with signals.
>> Because the return values of all the signals are void, the void
>> typeword could be removed from signal declarations.
>> signal clicked();
>> signals:
>> clicked();
>> clicked(int button);
>> BTW, Qt generates ids for signals as follows:
>> signals:
>> void clicked(int button, bool isMoved);
>> -> the id is a string "clicked(int,bool)"
>
> The Signal and slots pattern is little more than an abstraction for
> languages that do not support delegates (and dynamic arrays). Which is
> not the case for D:
>
> // Declare a signal:
> void delegate(Button, int)[] someSignal;
>
> // Connect a slot to a signal:
> someSignal ~= foo.someSlot;
>
> // emit the signal
> foreach(dg; someSignal)
> dg(myButton, myInt);
>
> The only limitation I see with D so far, is on the emit part. You can't
> create an emit function that works like this:
> emit(someSignal, myButton, myInt);
> and that would do the same as that foreach. Because you cannot do
> "parameterized"(whether compile time or runtime) function calls.
>
Automatic S/S disconnection at object destructions should also be
implemented, usually, which requires the use of a base class.
I think everybody will agree if I say that the optimal solution would be D
supporting S/S mechanism directly.
It would make using of signals/slots as easy as calling of functions, for
instance. But if Walter (and D community) thinks that the S/S mechanism is
not important enough to be added to D specs (ever), then Phobos should
have a S/S library (in the future). It would make implementation of
classes having signals/slots more tedious though. Fortunately using of
such classes would be as easy (I looked at some examples of dcouple).
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