standardization of D
Dan
murpsoft at hotmail.com
Thu Apr 5 09:08:20 PDT 2007
> "Anders F Björklund" <afb at algonet.se> wrote in message
> > Yeah, I find that it's kinda funny that we have gone from:
> >
> > int main(char[][] args)
> > {
> > printf("hello world\n");
> > return 0;
> > }
> >
> > in the original D introduction and samples to the current:
> >
> > version (Tango)
> > import tango.io.Console;
> > else // Phobos
> > import std.stdio;
> >
> > void main()
> > {
> > version (Tango)
> > Cout ("Hello, World!").newline;
> > else // Phobos
> > writefln("Hello, World!");
> > }
Wow! That's god-awful! I just write:
int main(){ printf("Hello World!\n"); return 0; }
It compiles, for everyone. Those people who use Tango, write their programs only for Tango, they don't version every last fucking call off. That would be retarded - obviously.
With libraries, the concept is that you pick one, and compile with it. Job finished.
The fact that D has more than one means you *get* to pick one.
The fact that D doesn't have tons, means you can reasonably keep both the libraries on your computer in case a program you download uses one or the other.
Unless you're going to cry about 30Mb? I can give you $0.15.
Going on about how D is unstable and so bad for commercial development because it has two libraries that are both evolving...
Oh, and PS: There *IS* a feature freeze at 1.0.
D 1.0 code will compile on everyone's post 1.0 compilers. You write for the 1.0 spec, your program will work just as it did when D 1.0 was first released. What's the name of that compiler flag?
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