D and Ogre
Bill Baxter
dnewsgroup at billbaxter.com
Sun Apr 22 22:19:31 PDT 2007
Daniel Giddings wrote:
> I'll give it a go - currently I'm wrapping up parts of Ogre (just
> playing around with it in D at the moment) - www.ogre3d.org.
>
> It's not hard to do manually, but there is a lot of it.
>
> :-) Dan
>
Oooh. Are you the same person who was working on that before? There
was a project called "Sinbad" on D source or somewhere. I seem to
recall the guy behind that saying that Ogre didn't really lend itself to
D so well. I forget why. Too many const references or something. Or
maybe it was that he lost interest in using a C++-like API from D and
wanted something more D-like.
Anyway, hope your D/Ogre port goes well. Are you working off the Eihort
release?
Another engine that I'd like to be able to use from D is G3D.
g3d-cpp.sourceforge.net.
--bb
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