D and Ogre
Bill Baxter
dnewsgroup at billbaxter.com
Mon Apr 23 01:25:35 PDT 2007
Daniel Giddings wrote:
>> Another engine that I'd like to be able to use from D is G3D.
>> g3d-cpp.sourceforge.net.
>>
>> --bb
>
> I haven't played with that one, so I'm not sure how it'd compare to
> Ogre. It does look interesting though.
>
To be honest I haven't used G3D that much either. But I keep intending
to play with it. In contrast to Ogre which aims to be the
all-in-one-everything-integrated-OO-engine, G3D is more a confederation
of components you can build on.
For example last time I used Ogre, there was no way to do immediate mode
rendering. You just couldn't do it. You had to do all this mumbojumbo
with their vertexbuffer interface and it was a real pain. Want to draw
a quick bbox on the screen using lines, gotta go through the
vertexbuffer interface. Yeh it's great for performance, but when you're
prototyping or debugging you can afford to draw a few lines in immediate
mode. G3D lets you start from raw OpenGL and build up from there. ...
at least that's the way I understand it. Anyway, I know the guy who
started G3D, and he's a smart cookie. So I suspect it's pretty decent. :-)
--bb
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