OpenGL: C and D same code - different results
Wolfgang Draxinger
wdraxinger at darkstargames.de
Thu Feb 8 18:18:19 PST 2007
Mike Parker wrote:
> At any rate, we still haven't solved the OP's problem :)
The solution is simple: Don't use indexed mode. The non D-version
falls into RGB(A) mode (glColor3f working indicates this). And
index mode nowadays is only supported through SW emulation.
Just don't use it.
Wolfgang Draxinger
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