Super-dee-duper D features
janderson
askme at me.com
Mon Feb 12 01:44:32 PST 2007
janderson wrote:
> k
> >
> > Agreed. But the issue is not about how badly they're flawed. Instead,
> it's the non-standard "language" problem. The MyDSL problem :)
>
> What do u mean by MyDSL (I must have missed the discussion there)? I'll
> take a stab. One issue DSL causes is that it can cause code to become
> un-standardized. You come across a DSL you haven't seen before, and now
> you've got to scan though all the crazy template code to figure out what
> its doing. Am I close?
>
> At least in my line of work, developing new DSL is part of the job. I
> probably use in 5 of them a day (XML sub-languages, file binaries,
> shader languages, makefiles, lua, scripting languages, network
> subscriptions, gui-loading, data-base communication ect...).
[Snip]
I forgot to mention that "Shader Languages" are actually compiled down
to c code for fast loading. We also have other DSL which are compiled
into C++ code (which I can't say much more on) whenever we build.
-Joel
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