Eof - to return or to throw?
Dawid Ciężarkiewicz
dawid.ciezarkiewicz at asn.pl
Mon Feb 12 17:46:31 PST 2007
I've just asked Kris why mango is not throwing Eof in it's I/O operations
instead of returning it.
After short discusion he told me to ask about your opinons on NG (probably
to stop me from distrupting him ;) ).
So here am I.
Two versions of same functionality.
SomeIOClass {
/* throws Eof, 0 == nothing available */
return uint readWithThrowingEof(void[] buf);
/* -1 == eof, 0 == nothing available */
return int readWithReturningEof(void[] buf);
}
Which is better?
I've always thought about returning Eof as an workaround when you can't
throw it or it is too costly. Like in C.
I mean:
try {
auto amount = io.readWithThrowingEof(buf);
useData(buf, amount);
} catch (Eof e) {
/* do smth */
}
Isn't any worse than:
auto amount = io.readWithReturningEof(buf);
if (ammount >= 0) {
useData(buf, amount);
} else if (ammount == -1) {
/* do smth */
}
6 lines vs. 6 lines
But when dealing with multiple reads, try block is _much_ better. In ideal
situation you can only have one try {} catch {} and just read, use, read,
use etc. I can come with many examples where catching/throwing Eof is more
flexible both for implementator and library user and the difference is BIG.
Especialy in D with great exception support.
But are there cases where readWithReturningEof is better? Can someone give
me a snippet that we could discuse on? I really have no idea where
returning magical value Eof could be more handy than throwing it.
More information about the Digitalmars-d
mailing list