unsigned policy
Andrei Alexandrescu (See Website For Email)
SeeWebsiteForEmail at erdani.org
Wed Feb 14 12:24:59 PST 2007
Sean Kelly wrote:
> Andrei Alexandrescu (See Website For Email) wrote:
>> Henning Hasemann wrote:
>>> I know this is a more general questions as it applies to C and C++ as
>>> well,
>>> but somewhere I have to ask and actually D is what Im coding in:
>>>
>>> Should one try to use uint in favor of int whenever one knows for
>>> sure the value
>>> wont be negative? That whould be a bit more expressive but on the
>>> other hand
>>> sometimes leads to type problems.
>>> For example, when having things like this:
>>>
>>> T min(T)(T a, T b) {
>>> return a < b ? a : b;
>>> }
>>>
>>> Here you whould need to ensure to cast values so they share a common
>>> type.
>>>
>>> How do you code? Do you use uint whenever it suitable reflects the
>>> data to
>>> store (eg a x-y-position on the screen) or only when necessary?
>>
>> Current D botches quite a few of the arithmetic conversions. Basically
>> all conversions that may lose value, meaning, or precision should not
>> be allowed implicitly. Walter is willing to fix D in accordance to
>> that rule, which would yield an implicit conversion graph as shown in:
>>
>> http://erdani.org/d-implicit-conversions.pdf
>>
>> Notice that there is no arrow e.g. between int and uint (loss of
>> meaning), or between int and float (loss of precision). But there is
>> an arrow from int and uint to double, because double is able to
>> represent them faithfully.
>>
>> If we are nice, we may convince Walter to implement that soon (maybe
>> in 1.006?) but it must be understood that the tighter rules will
>> prompt changes in existing code.
>>
>> To answer your question, with the new rules in hand, using unsigned
>> types will considerably increase your expressiveness and your ability
>> to detect bugs statically. Also, by the new rules ordering comparisons
>> between mixed-sign types will be disallowed.
>
> When this change occurs (since it seems like it will) is there any
> chance that the default opEquals method in Object could have its
> signature changed from:
>
> int opEquals(Object o);
>
> to:
>
> bool opEquals(Object o);
>
> Not doing so would disallow the following seemingly legal statement:
>
> bool c = a == b;
>
> This issue has come up before, and it was shown that the bool rval case
> can be made no less efficient than the int rval case, so the only
> remaining problem is all the code that would break. However, since a
> lot of code will probably break anyway with the tighter implicit
> conversion rules, perhaps it would be a good time to address this issue
> as well?
It's up to Walter. Also I haven't heard word about dropping the implicit
bool-to-int conversion.
What I think is reasonable:
int x;
if (x) {} // should work: compare x against zero
bool y;
if (y) {} // should work :o)
y = x; // should not work, use y = (x != 0);
x = y; // should not work, use x = cast(bool)y or x = y ? 1 : 0
The last rule seems overkill, but really it's rare that you want to
convert a bool to an integer, and when you do, many people actually do
use the ?: notation to clarify their intent.
Andrei
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