overloading operators for I/O
Hasan Aljudy
hasan.aljudy at gmail.com
Wed Feb 14 18:09:34 PST 2007
That's because you're a nerd, Walter <g>
I learned C++ I/O long long before I learned bit manipulation and bit
shifting.
In fact, I was kinda surprised when I learned that C uses << as a bit
shifting operator.
> Now back to '<<' and '>>'. To me, they are arithmetic operators, and
> mean shift left and shift right. Shift is not an I/O operation. To say
> they are intuitive is not because they are, but because C++ users are
> simply accustomed to it.
Same goes for using them as bit shifting, to say it scream bit shifting
is not because it does, but because you are accustomed to it.
Walter Bright wrote:
> Michiel wrote:
> >> And we should keep on frowning on attempts to use overloaded << for I/O
> >> purposes <g>.
> >
> > Why? I think it's intuitive. The arrows point from the source of the
> message to
> > the destination. Should the operator only be used for shifting
> because that
> > happens to have been its first purpose?
> >
> > I also like how you can send a message to an abstract object. And
> that can be a
> > cout, a cerr, an error console in a GUI, or something else. Same
> thing the other
> > way around.
>
> Good question. C++ conventional wisdom is that's great, because it's
> always been done that way in C++. Few question it.
>
> Let's step back a bit. Suppose I overload '+' to be "launch nuclear
> missiles." You see some code:
>
> x = a + b;
>
> and what do you think? I think "add a and b, assign the result to x",
> but instead, nuclear missiles are launched. It is completely unexpected
> and unintuitive for '+' to mean anything other than 'add'. To do
> something completely unrelated to 'add', one should instead write:
>
> x = launchNuclearMissiles(a, b);
>
> where the meaning is plain, or at least, one isn't assuming it's adding
> a and b.
>
> So why overload operators at all? For the purposes of implementing UDTs
> (User Defined Types) that have legitimate arithmetic operations on them,
> such as matrices, extended precision numbers, etc.
>
> Now back to '<<' and '>>'. To me, they are arithmetic operators, and
> mean shift left and shift right. Shift is not an I/O operation. To say
> they are intuitive is not because they are, but because C++ users are
> simply accustomed to it.
>
> a << b << c << d;
>
> That doesn't scream I/O to me. And if a, b, etc. are non-trivial
> expressions, they wind up:
>
> 1) interacting with the operator precedence of << in unfortunate ways
>
> 2) suppose you want to print a variable shifted left by a few bits:
>
> a << (b << 3) << c << d;
>
> blech.
>
> 3) Suppose you've got some relational operators and templates thrown in:
>
> a << b<c<3>> << c < d << e;
>
> and things just go downhill from there.
>
> 4) Operators aren't very greppable, meaning it's hard to go grepping
> through source code looking to see if << has been overloaded.
>
> 5) The Spirit library for C++ uses operator overloading to create a
> specialized DSL for specifying grammar. The trouble is, the code looks
> exactly like regular C++ expressions (since new operators cannot be
> defined, nor can operator precedence be changed), and there are some big
> warning boxes that the resulting appearance may LOOK like C++ but is
> about as far removed from it as one can get. This doesn't enhance
> readability.
>
> And to sum up:
>
> writefln(a, b, c, d);
>
> seems pretty intuitive to me. There's just no advantage to overloading <<.
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