Performance improvements for D / DMD compiler.
Walter Bright
newshound at digitalmars.com
Sat Jan 20 00:45:12 PST 2007
Bill Baxter wrote:
> The question is how can we write functions in D that take big structs as
> parameters in such a way that it is:
> A) efficient and
> B) guaranteed not to change the caller's value
>
> In C++ the answer is const LargeStruct&.
C++ doesn't *guarantee* it won't change. There are at least two legal
ways to do it.
> In D the answer is...
There aren't const references in D. But the 3 ways to pass it by pointer
are:
1) inout
2) take the address and use a pointer
3) make it a class instead
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