interface ABI
mpt
foo at bar.com
Wed Jan 31 14:33:30 PST 2007
I wrote a scripting system where the virtual machine relies on storing
objects in void* pointers. The problem is that D handles interfaces and
classes differently. The code below prints different addresses (8 byte
offset) when Base is an interface, but same addresses when it is a class.
So my question is, why are they different like this?
Another thing I found is that when Base is an interface, the resulting
machine code is 5 operations longer (and slower). The extra code checks if
the cast object is null and calculates the offset.
import std.stdio;
interface Base {
void Func();
}
class Foo : Base {
void Func() {}
}
void main( char[][] args ) {
Foo f = new Foo();
Base b = f;
writefln( cast(void*)f );
writefln( cast(void*)b );
f.Func();
b.Func();
}
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