The Next Mainstream Programming Language: A Game Developer's Perspective :: Redux
Craig Black
craigblack2 at cox.net
Sun Jul 15 19:06:47 PDT 2007
"Sean Kelly" <sean at f4.ca> wrote in message
news:f7e1mh$1ogd$1 at digitalmars.com...
> Bruno Medeiros wrote:
>> Sean Cavanaugh wrote:
>>
>> I doubt that many class-A games would use garbage collection if they had
>> the possibility (ie, the language supported it), even if the GC was a
>> very good one, Java VM like. The need for performance is too great for
>> that. And yes, maybe an app using a very good GC can be faster that a
>> normal manually-memory-managed app (Walter's words, not mine, according
>> to his GC page), but I doubt using any GC could ever beat a well
>> optimized manually-memory-managed app.
>
> I think it depends on the app design. Without garbage collection, sharing
> data between threads can be quite expensive. For example,
> boost::shared_ptr uses an atomic operation to adjust its reference
> counter, which is typically more than 70 cycles if a LOCK operation is
> used on x86 (in truth, I think they've optimized it to use a spin-lock,
> which is more efficient but more complicated to get right). But I do
> agree that explicit allocation and deletion only is more efficient than
> allocation and deletion combined with the occasional GC sweep (for obvious
> reasons).
>
>> This has been said countless times, and I think everyone (in D and the
>> overall programming community) acknowledges that. What happens is that no
>> one really yet knows how to make parallelism and concurrency easier to
>> do. So there is really no point in asking for D to be better at this, if
>> the way *how* to do it is not yet know.
>
> Well, there are a lot of ways to make it easier than explicit manipulation
> of mutexes and such--some of the involved research dates back to the early
> 60s--but even with these alternate methods, concurrency isn't easy.
>
>> I read in a recent article (I think it came from Slashdot, but not sure)
>> that a new programming paradigm is needed to make concurrency easier,
>> just in the same way as OO (and class encapsulation) improved on the
>> previous data abstraction paradigm to make code cleaner and easier to
>> write. Just in the same way as structured programming (ie, using
>> functions/scopes/modules) improved on the previous paradigm of
>> sequential/global/goto-using code, so to speak.
>
> This is what I think needs to happen. Concur and such are an improvement,
> but they still require the programmer to do a lot explicitly. Ultimately,
> we need a fundamental change in the way we do multithreaded programming if
> we want our applications to scale on future architectures.
>
>
> Sean
It may very well be true that we need something that isn't available yet.
However, I don't think we should wait for something better than Concur.
Concur in it's current form is way better than anything offered by today's
OOP languages. I think we should pursue implementing these abstractions
now. If something better presents itself, then we can leverage that as
well.
-Craig
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